Grow a Garden 2 Mutations Complete Multiplier List

Every confirmed GAG2 mutation multiplier, what triggers it, and how to farm mutations efficiently. The biggest change from GAG1: mutations are mutually exclusive.

Critical GAG2 vs GAG1 difference: Mutations are mutually exclusive — only one applies per crop at a time. You can no longer stack mutations. The highest confirmed multiplier is Bloodlit at ×80.

Confirmed Multipliers
MutationMultiplierRarityHow to get
Aurora×1.5MythicAurora Borealis night weather event
Bloodlit×80 (unconfirmed)LegendaryBlood Moon event (every 4h Lunar Glow variation)
Electric×25 (community estimate)LegendaryThunderstorm weather (rare)
Frozen×3 (community estimate)EpicFrost event — crop must already be Wet
Rainbow×10 (community estimate)EpicRainbow Seed trigger / natural 0.1%
StarstruckTBAEpicUnknown event
Gold×10RareGold Seed trigger / natural 1% / Dragonfly pet
Weather-Triggered Mutations

These weather events trigger base mutations. The high-value ones (Aurora, Electric, Frozen, Bloodlit) come from chaining a base weather state with a follow-up event.

WeatherTriggered MutationMultiplier
Aurora BorealisAurora×1.5
RainWet×2
ThunderstormWet → Electric×2 → ×25 (estimated)
FrostChilled → Frozen×2 → ×3 (estimated)
Blood MoonBloodlit×80
Lunar GlowMoonlit×2
SandstormSandy×3
TornadoTwisted×5
Tropical RainDrenched×5
Acid RainAcidic×12
Oil RainOil×15
Base Weather Mutations (GAG1→GAG2)

These base mutations exist in GAG1 and are being verified for GAG2. Some (Wet, Moonlit, Sandy) are confirmed; others are community-estimated.

TriggerMutationMultiplier
Rain / Thunderstorm / SprinklersWet×2
Frost / Polar Bear PetChilled×2
Lunar Glow (hourly at night)Moonlit×2
Bee Swarm / Bee PetPollinated×3
SandstormSandy×3
Blood MoonBloodlit×4 (GAG1; GAG2 = ×80)
TornadoTwisted×5
Tropical RainDrenched×5
Acid RainAcidic×12
Oil Rain / Pet TraitOil×15
Mutation Farming Strategy
PhaseTarget MutationMethod
EarlyGold (×10)Mass plant for 1% natural chance
MidFrozen (×3)Frost weather + pre-soak crops (Wet)
LateElectric (×25)Wait for Thunderstorm event
EndgameBloodlit (×80)Time your harvest for Blood Moon (every 4h)
Value Formula
Crop Value = BaseFormula(weight) × Mutation_Mult × (1 + FriendBoost%) × Quantity

Try it yourself with the profit calculator, and see the full weather breakdown on the weather page.

⚠️ Critical: GAG2 vs GAG1 Differences

AspectGAG1 (Original)GAG2
Mutation stacking✅ Stackable (additive formula)Mutually exclusive (one per crop)
Gold typeVariant (×20, separate multiplier bracket)Mutation, via Gold Seed (×10)
Rainbow typeVariant (×50)Mutation
Highest multiplier240× (Abyssal fusion)Unknown for GAG2
Total mutations94+7+ (partial community data)

⚠️ Data Quality Warning: Multipliers From Multiple Sources Conflict

The high multipliers (×70 Electric, ×40 Frozen, ×30 Rainbow, ×80 Bloodlit) listed below are GAG1 values carried over without GAG2 verification. Beebom (gaming media) reports much lower or TBA values for these in GAG2 (last updated Jun 20, 2026):

MutationBeebom (GAG2)Current ListedVerdict
Rainbow×10×30⚠️ Unconfirmed — may be ×10
Electric×25×70⚠️ Unconfirmed — may be ×25
Frozen×3×40⚠️ Unconfirmed — may be ×3
StarstruckTBA×25❌ Listed value has no source
BloodlitTBA×80❌ Listed value has no source
Aurora✅ ×1.5×1.5✅ Confirmed matching
Gold✅ ×10×10✅ Confirmed matching

Until community verification confirms GAG2-specific values, treat the high multipliers as estimated/placeholder.

✅ Confirmed or Community-Estimated GAG2 Mutation Multipliers

MutationMultiplierRarityHow to GetConfidence
Bloodlit 🔥×80 (❓)🟣 LegendaryBlood Moon event (every 4h Lunar Glow variation)⚠️ GAG1 data, unconfirmed
Electric ⚡×70 (❓)🟣 LegendaryThunderstorm weather (rare)⚠️ GAG1 data, unconfirmed
Frozen ❄️×40 (❓)🟡 EpicFrost event — crop must already be Wet⚠️ GAG1 data, unconfirmed
Rainbow 🌈×30 (❓)🟡 EpicRainbow Seed trigger / natural 0.1%⚠️ GAG1 data, unconfirmed
Starstruck ⭐×25 (❓)🟡 EpicUnknown event❌ No source
Aurora 🌌×1.5🟣 MythicAurora Borealis night weather event (Aurora Event 2026-06-20)✅ Beebom confirmed
Gold 🥇×10🟢 RareGold Seed trigger / natural 1% / Dragonfly pet✅ Beebom confirmed
Chained ⛓️×4🟢 RareUnknown⚠️ Single source

📋 Weather-Triggered Mutations (Base Multipliers)

These exist in GAG1; being verified for GAG2:

| Mutation | × | Trigger | |:--------:|:--:|:--------| | Wet | ×2 | Rain / Thunderstorm / Sprinklers | | Chilled | ×2 | Frost weather / Polar Bear pet | | Moonlit | ×2 | Night — Lunar Glow event | | Pollinated | ×3 | Bee Swarm / Bee pets | | Sandy | ×3 | Sandstorm | | Bloodlit | ×4 | Blood Moon (GAG1 value—GAG2 claimed ×80 but unconfirmed) | | Twisted | ×5 | Tornado | | Drenched | ×5 | Tropical Rain | | Acidic | ×12 | Acid Rain | | Oil | ×15 | Oil Rain / pet trait |

🧮 Value Formula

Crop Value = BaseFormula(weight) × Mutation_Mult × (1 + FriendBoost%) × Quantity

Where BaseFormula(weight) is a per-crop fitted curve:

  • Power fit: coeff × weight^exp (exp ranges 2.0–3.4 per crop)
  • Quadratic fit: a·w² + b·w + c (for some crops)
Mutations are MUTUALLY EXCLUSIVE. Only one applies at a time. This is the biggest change from GAG1.

📊 Mutation Farming Strategy

PhaseTarget MutationMethod
🟢 EarlyGold (×10)Mass plant for 1% natural chance
🟡 MidFrozen (×40 ❓)Frost weather + pre-soak crops (Wet)
🔴 LateElectric (×70 ❓)Wait for Thunderstorm event
💎 EndgameBloodlit (×80 ❓)Time your harvest for Blood Moon (every 4h)
⚠️ Strategy assumes GAG1 values. Actual GAG2 multipliers may be lower.

❓ Unconfirmed for GAG2

  • Beebom lists Rainbow as ×10 (same as Gold), not ×30
  • Beebom lists Electric as ×25, not ×70
  • Beebom lists Frozen as ×3, not ×40
  • Starstruck and Bloodlit multipliers listed as TBA by Beebom
  • Fusion mutations (Eclipsed + Void = Abyssal from GAG1) — unknown if ported
  • Rainbow condition: Butterfly pet requires 5+ environmental mutations (GAG1 rule)
  • Golden Dragonfly: claimed to double Gold mutation chance

Mutation Details

Mutations are treated as mutually exclusive in this calculator: a crop can have only one selected mutation at a time.