Grow a Garden 2 Mutations
Every confirmed mutation multiplier, what triggers it, and how to farm mutations efficiently. The biggest change from GAG1: mutations are mutually exclusive.
Critical GAG2 vs GAG1 difference: Mutations are mutually exclusive — only one applies per crop at a time. You can no longer stack mutations. The highest confirmed multiplier is Bloodlit at ×80.
Confirmed Multipliers
| Mutation | Multiplier | Rarity | How to get |
|---|---|---|---|
| Bloodlit | ×80 | Legendary | Blood Moon event (every 4h Lunar Glow variation) |
| Electric | ×70 | Legendary | Thunderstorm weather (rare) |
| Frozen | ×40 | Epic | Frost event — crop must already be Wet |
| Rainbow | ×30 | Epic | Rainbow Seed trigger / natural 0.1% |
| Starstruck | ×25 | Epic | Unknown event |
| Gold | ×10 | Rare | Gold Seed trigger / natural 1% / Dragonfly pet |
| Chained | ×4 | Rare | Unknown |
Weather-Triggered Mutations
These weather events trigger base mutations. The high-value ones (Electric, Frozen, Bloodlit) come from chaining a base weather state with a follow-up event.
| Weather | Triggered Mutation | Multiplier |
|---|---|---|
| Rain | Wet | ×2 |
| Thunderstorm | Wet → Electric | ×2 → ×70 |
| Frost | Chilled → Frozen | ×2 → ×40 |
| Blood Moon | Bloodlit | ×80 |
| Lunar Glow | Moonlit | ×2 |
| Sandstorm | Sandy | ×3 |
| Tornado | Twisted | ×5 |
| Tropical Rain | Drenched | ×5 |
| Acid Rain | Acidic | ×12 |
| Oil Rain | Oil | ×15 |
Mutation Farming Strategy
| Phase | Target Mutation | Method |
|---|---|---|
| Early | Gold (×10) | Mass plant for 1% natural chance |
| Mid | Frozen (×40) | Frost weather + pre-soak crops (Wet) |
| Late | Electric (×70) | Wait for Thunderstorm event |
| Endgame | Bloodlit (×80) | Time your harvest for Blood Moon (every 4h) |
Value Formula
Crop Value = BaseFormula(weight) × Mutation_Mult × (1 + FriendBoost%) × QuantityTry it yourself with the profit calculator, and see the full weather breakdown on the weather page.